Minecraft Marketplace Partner Program: How Creators Get In
By Vini Gürk · Editor
Updated Oct 8, 2026 · 4 min read
In this guide
Every map, skin pack and texture pack sold in the Minecraft Marketplace comes from a creator Mojang accepted into its Partner Program or from a studio working with one. This guide covers what the program asks for, how creators get paid, the publisher route and what a teen creator or parent should expect.
How Marketplace creators earn
Players buy Marketplace content with Minecoins, the Bedrock in-game currency covered in our Minecoins guide. Partners sell their creations there, and Minecraft does not publish how each sale is split.
Three facts from Minecraft’s Partner page shape the whole process:
- Only partners and studios working with them sell on the Marketplace.
- Every new submission is reviewed for quality and suitability before players see it.
- Content types include skin packs, maps, adventures and textures.
This is different from Roblox, where any creator with an eligible account can sell items and cash out through DevEx. On Minecraft, you have to be accepted first.
The four partner criteria
Minecraft lists four things it looks for:
| Criterion | What the page asks for |
|---|---|
| Proven experience | A portfolio of high-quality, original content shared with the community: maps, skin packs, texture packs, hosted servers, add-ons or Realms content |
| A love for Minecraft | Being part of the community, with that showing in your work |
| A drive to create | New ideas, evolving your offerings, testing new concepts |
| A business mindset | Operating like a business and submitting key art, screenshots, trailers and descriptions |
The last point matters most for a first application. Minecraft says those marketing assets are needed for the application too, not only after you are accepted.
What a real portfolio looks like
The Partner page profiles a few partners in their own words:
- CrackedCubes says it had about 100 projects when it applied in early 2020.
- Ariacreations says it had a portfolio of 85+ projects when it applied in 2019.
- Noxcrew says it has made Minecraft experiences since 2011 and that a large story map led to its partnership.
- King Cube says it became a partner in 2019 and has made more than 20 experiences since.
These are established teams, not solo beginners. Treat the numbers as a picture of who gets accepted, not as a minimum.
Paths in when you’re starting out
Minecraft’s page offers a route for creators who are not ready or who arrive while applications are closed.
- Learn the tools. The Creator Portal and the creator docs on Microsoft Learn cover add-on development, behavior packs and resource packs for Bedrock.
- Build in public. Share free maps, skins or add-ons with the community so you have work people have played.
- Work with a publisher. The page names Pathway Studios, Waypoint Studios and Blocklab Studios as publishers you can contact to get a first taste of the Marketplace.
- Prepare the business side. Practice making key art, screenshots, a short trailer and clear descriptions for each project.
- Apply when the page shows applications open. The page says it is not always accepting them.
If your child is more interested in building games than selling packs, our Fortnite Creative and UEFN guide covers another creator platform with its own rules.
Age and business requirements
Minecraft’s Partner page does not list an age minimum or a requirement to be a registered company. What it does say is that partners are expected to operate like a business. Selling content for money usually comes with contracts and tax paperwork, so a teen creator should not sign anything or share payment details without a parent reading the terms first.
Separately, anyone making money from Minecraft-related content outside the Marketplace, such as videos or servers, should read Minecraft’s Usage Guidelines before charging for anything.
Realistic expectations
- Most creators start by making free content for years before any income.
- Acceptance is selective, and the page describes partners with dozens to hundreds of finished projects.
- Revenue share and payout terms are not public, so you cannot calculate earnings in advance.
- Each project still has to pass review before it can sell.
For a young creator, the most useful step now is building skills and a portfolio. Our Minecraft beginner’s guide is a good place to start if they are still learning the game itself.
Sources checked October 2026: Minecraft: Partner Program · Microsoft Learn: Minecraft Creator documentation · Microsoft Learn: Getting started with add-on development · Minecraft: Usage Guidelines
Frequently asked questions
Can anyone sell maps or skins on the Minecraft Marketplace?
No. Selling on the Marketplace goes through Minecraft's Partner Program or one of its publishing partners, and every new submission is reviewed for quality and suitability before players can buy it.
What does Minecraft look for in a partner?
The Partner page lists four criteria: proven experience with a portfolio of original content, a love for Minecraft, a drive to create, and a business mindset, including key art, screenshots, trailers and descriptions.
How much do Marketplace creators earn per sale?
Minecraft's Partner page does not publish a revenue share. Treat any percentage you see on other sites as unconfirmed until you get it in writing during the application.
Is there a way in if applications are closed?
The Partner page says that even when applications are not open, you can work with its publishers. It names Pathway Studios, Waypoint Studios and Blocklab Studios.